22 October, 2010

Team Fortress 2 Community Members Earn Up To $47,000 from Custom Items Sale

Valve hits the jackpot with its Mann-conomy store for Team Fortress 2.
Check out the coverage of Dustin Quillen from 1UP on this subject:

"When Valve rolled out its "Mann-conomy" update for Team Fortress 2 back in September, the developer included a handful of community-made items for sale on the new in-game store. Now, less than a month after the debut of microtransactions in the cartoonish shooter, those community members have already raked in tens of thousands of dollars apiece from Team Fortress 2's Mann Co. Store.

Team Fortress fans Steven Skidmore, Spencer Kern, Shawn Spetch, Rob Laro, and Shaylyn Hamm all contributed custom equipment to the game's Polycount Pack, which was among the first content available for purchase on the Mann Co. Store. Their 25 percent revenue share resulted in royalty payments of between $39,000 and $47,000 each."
You can read the rest of the story here.
A shorter and funnier approach from Joystiq's Richard Mitchell is just a click away.
"And your mother told you video games were a waste of time! Valve has announced that user-created items in the new Team Fortress 2 Mann Co. Store have brought in positively massive royalties for five contest-winning Steam community members. The five community members included in the initial run of the Mann Co. Store -- Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern, and Shaylyn Hamm -- all received royalties ranging from $39,000 to $47,000 after the first two weeks of sales."
Well...if you ain't buying Team Fortress 2 right now, it means I have a little less competition on the market! :) Would love to stay and chat with you all but I've got some work to do. I'll keep you posted on the progress. :D

Title image taken from Kotaku.

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